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Fear The Walking Dead\'s Season 2 finale doesn\'t leave us feeling hopeful about Season 3. Welcome to the Kingdom. Well, Deadies, the long build-up to the introduction of Negan is finally done, though not without leaving. Amazon.com: The Walking Dead: Season 3: Andrew Lincoln, Sarah Wayne Callies, David Morrissey, Danai Gurira: Movies & TV. A scene from the new season of “The Walking Dead.” Credit Gene Page/AMC. Morgan was mostly a delight, but elsewhere “The Walking Dead. Fear The Walking Dead saw Chris go full villain in Sunday night’s episode The Walking Dead (video game)The Walking Dead. Developer(s)Telltale Games. Publisher(s)Telltale Games. Director(s)Sean Vanaman. The Walking Dead season 7 episode 2: . Which characters from AMC’s The Walking Dead will meet their end during episode 702 titled. Watch The Walking Dead Season 2 episodes online with help from SideReel. We connect you to show links, recaps, reviews, news and more. Jake Rodkin. Dennis Lenart. Eric Parsons. Nick Herman. Sean Ainsworth. Designer(s)Sean Vanaman. Jake Rodkin. Mark Darin. Harrison G. Pink. Andrew Langley. Sean Ainsworth. Programmer(s)Carl Muckenhoupt. Randy Tudor. Keenan Patterson. Artist(s)Derek Sakai. Writer(s)Sean Vanaman. Based on Robert Kirkman\'s The Walking Dead comic book series, the game consists of five episodes, released between April and November 2. It is available for Android, i. OS, Kindle Fire HDX, Microsoft Windows, Mac OS X, Play. Station 3, Play. Station Vita, Xbox 3. Play. Station 4 and Xbox One. The game is the first of The Walking Dead video game series published by Telltale. The game takes place in the same fictional world as the comic, with events occurring shortly after the onset of the zombie apocalypse in Georgia. However, most of the characters are original to the game, which centers on university professor and convicted criminal Lee Everett, who helps to rescue and subsequently care for a young girl named Clementine. Kirkman provided oversight for the game\'s story to ensure it corresponded to the tone of the comic, but allowed Telltale to handle the bulk of the developmental work and story specifics. Some characters from the original comic book series also make in- game appearances. Unlike many graphic adventure games, The Walking Dead does not emphasize puzzle solving, but instead focuses on story and character development. The story is affected by both the dialogue choices of the player and their actions during quick time events, which can often lead to, for example, certain characters being killed, or an adverse change in the disposition of a certain character or characters towards Lee. The choices made by the player carry over from episode to episode. Choices were tracked by Telltale, and used to influence their writing in later episodes. The Walking Dead has been critically acclaimed, with reviewers praising the harsh emotional tone of the story and the empathetic connection established between Lee and Clementine. It won year- end accolades, including Game of the Year awards from several gaming publications. More than one million unique players have purchased at least one episode from the series, with over 8. In July 2. 01. 3, Telltale released an additional downloadable episode, 4. Days, to extend the first season and bridge the gap towards the second season. At the July 2. 01. San Diego Comic- Con Telltale Games and Skybound have announced that a third season is being developed, and that the first two seasons to date have sold more than 2. Throughout the game, the player is presented with the ability to interact with their surroundings, and options to determine the nature of that interaction. For example, the player may be able to look at a character, talk to that character, or if they are carrying an item, offer it to the character or ask them about it. According to Robert Kirkman, The Walking Dead game is focused more on developing characters and story, and less on the action tropes that tend to feature in other zombie- based games, such as Left 4 Dead. At certain points in the game\'s conversation trees, the player will have a limited amount of time to respond, shown at the bottom of this screen. If they don\'t respond in time, the game will default to the . Unlike in other RPGs such as the Mass Effect or Fallout series, where choices fall on either side of a . If the player dies, the game restarts from just prior to the QTE. Other timed situations involve major decisions, such as choosing which of two characters to keep alive. Each episode contains five points where the player must make a significant decision, choosing from one of two available options. Through Telltale\'s servers, the game tracks how many players selected which option and lets the player compare their choices to the rest of the player base. The game can be completed regardless of what choices are made in these situations; the main events of the story, as described below, will continue regardless of what choices are made, but the presence and behavior of the non- player characters in later scenes will be affected by these choices. The game does allow the player to make multiple saves, and includes a . Although the survivors initially think that being bitten by a zombie is the only way to become infected, it is later discovered that one becomes a zombie upon death irrespective of the manner in which one dies; only by damaging the brain can the reanimation be stopped. As with the comic and television series, the game\'s events occur in the state of Georgia. Characters. From left, Christa, Omid, Kenny, Lee, Ben, and Chuck. Numerous characters appear throughout the game. Lee Everett (voiced by Dave Fennoy. Lee and Clementine soon encounter a family from Fort Lauderdale, Florida; Kenny (voiced by Gavin Hammon. Army commander who knows Lee\'s past. In the third episode, more characters are introduced; Chuck (voiced by Roger Jackson. The fourth episode introduces two more characters; Molly (voiced by Erin Ashe. The Stranger (voiced by Anthony Lam. Some specific elements not listed here will change based on the impact of player choices. The game opens with Lee Everett on his way to prison after his conviction in Atlanta, Georgia. En route, the deputy sheriff\'s car in which he is travelling strikes someone and careens off- road. The officer is killed in the crash, and Lee\'s left leg is in bad shape. He takes shelter in a nearby home, discovering a little girl named Clementine hiding in her tree house. Her parents went away for a few days to Savannah, when the zombie apocalypse began, though through answering machine messages, it is revealed they were involved in an attack. Lee offers to protect and care for Clementine, and help her find them. They then travel to a nearby farmstead, owned by Hershel Greene, where Lee is introduced to Kenny, his wife Katjaa and their son Kenny Jr. When Shawn, Hershel\'s son, is lost to a walker attack, Hershel banishes the group from his home. Lee and Clementine join Kenny\'s family and head towards Macon. There, they find shelter with several other survivors in a drugstore that had been owned by Lee\'s family, including Lilly, her father, Larry, Glenn, Doug and Carley. Whilst arguing, Larry suffers an attack from his heart condition, forcing the rest of the group to break into the pharmacy. Glenn leaves to pick up supplies, though is forced to be rescued. He attempts to save a girl calling from a hotel room, though it is revealed she is infected. While trying to recover medicine from the pharmacy, they set off the alarm and are forced to abandon the store. Lee is forced to choose between saving Carley, a quick thinking reporter with a gun, and Doug, a technology guru. Despite Larry\'s attempts to abandon Lee, the group are able to find safety in a motel with a defensible perimeter. Though protected from walkers, Lee and the survivors struggle to find food, and after three months, are at the last of their supplies. Whilst hunting, they pick up Ben, who reveals that everyone who dies turns into a walker, regardless of whether they were bitten or not, and the only way to prevent someone turning is to destroy the brain. They are approached by the St. Johns, a family who own a nearby dairy. The group exchange gasoline to power the St. Johns\' electric fence for food and shelter. However, while on the dairy, Lee and Kenny discover the St. Johns have engaged in cannibalism, have eaten one of the injured survivors, and the remaining survivors are captured. Larry suffers a heart attack, and Kenny smashes his head in with a salt lick to keep him from turning - something Lee may or may not partake in. The group escapes, leaving the St. Johns to their fate as the farm is overrun by walkers. As they return to the motel, they find a seemingly abandoned car full of provisions, which Lee can either agree or disagree to sharing out among themselves. The group soon learns that the St. Johns had a deal with local bandits; they would give the bandits food and in exchange the bandits would not attack the dairy. An argument forms in the camp and Lilly accuses someone of giving supplies to the bandits. Lee finds a bag full of medicines and confiscates it, meaning the bandits turn their attention to the motel. They launch an attack that attracts walkers, and the group is forced to abandon their base and supplies. During the attack, Duck is bitten, leaving the group uncertain of his fate. After driving for a time, the group come upon a freight train. Lee and Kenny get the train working, and the group head towards Savannah, with the intention of finding a boat and getting out onto the ocean. During the trip, Duck\'s condition worsens, and the group stop to deal with him before he turns, the loss causing Katjaa to commit suicide. Kenny is heavily distraught by the ordeal of losing his wife and son. After the train\'s way is blocked by a truck, the group encounter Christa and Omid, two other survivors who join them. Nearing Savannah, Clementine\'s walkie- talkie goes off. An unknown man tells her she will be safe once he deals with Lee and the group, and promises her that her parents are waiting for her. The group takes shelter in a well- fortified mansion, and Lee and Kenny head towards the pier to find a boat. There, they meet scavenger Molly, who informs them there are no boats left in the city, and whatever useful supplies remain are being held in Crawford, a fortified elitist community who do not permit the elderly, the sick, or children into their ranks. When walkers attack, Lee is separated from the group, and he makes his way back to the mansion through the sewers. While there, he discovers a group of cancer survivors, led by Vernon, hiding in a hospital morgue. Vernon returns with Lee back to the mansion, where Clementine has discovered a boat in the shed; it lacks fuel and a battery, but both items can be obtained in Crawford.
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